UMDS Curling League – Rules for Skins Curling
The Skins format differs from regular curling in that “skins” are awarded for each end won, with the value for each end increasing as the game progresses. An end is won if the team with the hammer scores two or more points or the opposing team steals the end with at least one point. If neither of these occur the “skins” are carried over to the next end and the total value at stake grows. This results in a very exciting offensive style of play where every end is like the final end of the game with teams going all out to win.
1. Games will be eight ends. All standard curling rules apply.
2. A coin flip will determine the hammer and stone color. The winner can choose either:
a. to throw first or second stone in the first end, or
b. the rock color they wish to use.
3. In a Skins game teams play to win the end, not to accumulate number of rocks scored. To win an end:
a. the team that has the hammer must score at least two points, or
b. the team without the hammer must steal at least one point.
4. If neither team wins the end, the “skins” carry over until an end is won.
5. The numbers on the scoreboard (1, 2, 3…) represent the ends played. Simply mark who has won the end by hanging a blank score card (white side out).When a skin is carried over, simply place the marker on the left hand side (similar to a blank end) until the winner of the skin is determined. Tallying up the number of the skins is done at the end of the game.
7. The number of ends played will be determined by the BUZZER (finish end plus one more). If the game is cut short by the buzzer, all remaining “skins” including ends not played (8th, 7th) are up for grabs in the final end. If neither team wins the final end played, the teams simply split the remaining skins.
Skin Values:
End: 1 2 3 4 5 6 7 8 Total
#Skins: 3 3 4 4 4 4 5 5 $32